PDF Ebook Storm King's Thunder (Dungeons & Dragons), by Wizards RPG Team
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Storm King's Thunder (Dungeons & Dragons), by Wizards RPG Team
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Take a stand against the giants in this adventure for the world’s greatest roleplaying game
Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants?
The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot from the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemy the dragons. The only way the people of Faerun can restore order is to use the giants’ own power against them.
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To defeat giants, you need to be giant!
- Sales Rank: #2758 in Books
- Brand: Wizards of the Coast
- Published on: 2016-09-06
- Released on: 2016-09-06
- Original language: English
- Dimensions: 11.20" h x .70" w x 8.50" l, 2.00 pounds
- Binding: Hardcover
- 256 pages
- Hardcover
- Age range: 12 and up / Number of players: 2 to 5
- Manufacturer: Wizards of the Coast
Most helpful customer reviews
110 of 117 people found the following review helpful.
Easily the best so far.
By Checker Reviews
I'll make this short and quick.
Better DM material in the front of the book, including a flowchart of events, NPC description, an overview of the forces at play in the adventure. Basically everything that was asked for after Out of the Abyss hit the shelves. I'd rate this section a SOLID 10/10. Hope to see the same sort of thing in future prewritten adventures.
The adventure itself is a 9/10. I absolutely love this thing. It's about the same level as Curse of Strahd, if not better. Very very pleased. Well organized - probably the best organized book dropped for 5e besides Lost Mines. And speaking of Lost Mines, there are adventure ties in one of the appendices that let you go nearly seamlessly from the end of one adventure to the other (does not include Curse of Strahd, as one would expect, but most other official 5e adventures are supported). The best of these in my opinion is the link from Lost Mines. Feels like the two books were literally made for each other.
The expanded setting of north Sword Coast is pretty sick, and offers quite a bit of material that I will use for homebrew after the campaign I'm running comes to an end.
1 of 1 people found the following review helpful.
Wizards delivers yet another amazing hit featuring Giants!!
By J. Burgos
What can be said about D&D 5e? Its bringing people, many new to table-top games, to play D&D, some, like myself, after a 15 year hiatus. Picked this book, it is a compendium of information on giants, and if you plan on a giant themed campaign this book is it. Contains modular stories that can be plugged in in any order by the DM, or linearly if you so wish. The production values for this book are stunning, yet another well produced adventure book by WotC team. I've already started one of my gaming groups on it, and the feedback was phenomenal.
1 of 1 people found the following review helpful.
A Quality Product Every DM Should Check Out.
By BigBoss88401
I am getting ready to run this campaign and I can tell you that this is one of the best published adventures I have ever worked with. The material is well put together, the story is fun and exciting. I can't wait to see what my players think of it. This is looking to be one of the best games of D&D my group has ever played. Thank You Wizzards, Please Keep this quality work up.
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